Papyrus has produced a series of racing simulations that are arguably the most realistic in gaming. The latest Sierra/Papyrus collaboration, NASCAR Racing 4, defends that argument admirably. It is a highly detailed and factually accurate representation of NASCAR racing. Twenty-one true-to-life tracks are available for practice and racing. All of the car manufacturers are represented including debutant Dodge. It allows for up to 43 participants to race in real time online, with realistic race distances offered for those with the time to drive 500 simulated miles.
3.2 GHz Intel Pentium 4 / Athlon 64 3000+ or equivalent processor: Intel Core 2 Duo 2.4Ghz or Athlon 64 X2 4200+ or better: RAM: 1 GB (2 GB on Vista) 1.5 GB: Hard Drive: 7 GB: Video Card: DirectX 9.0c compliant video card with 256 MB RAM (nVidia 7600 or better, ATI X1300 or better). Far Cry 4 is the game that we can count in with best graphics game. Just like the previous version of the game, Far Cry 4 is an open-world game full of action and adventure. Can I play farcry 4 in 4gb PC with Intel HD graphics intel pentium 1.90ghz. Rahul December 21, 2017 At 3:32 pm. 2gb graphics i5 and 4gb ram.
After a ninety minute commute home, I was more than ready to swap paint and reshape body panels. I had some issues to resolve and this was the perfect outlet for my van pool frustrations, quick and effective. As a veteran of simulation racing and a fan of real racing this should be a cakewalk. I mean really, its just oval track racing, stomp on the loud pedal and turn left, right? Ummm... well not entirely.
As the owner of many racing games, notably Sierra’s own Grand Prix Legends, I should have expected that the level of adjustability and detail would be remarkable. The fact of the matter is, NASCAR Racing 4 may have set a new standard in that regard. Players have control over how much tape is used to cover the grill (affecting cooling and aerodynamics), how much air pressure tires should have, a broad array of suspension adjustments, the amount of 'wedge' (the term used to define adjusting the amount of weight on a stock car's chassis), how much (if any) fuel is to be added during a pit stop, and much more. Also, the driver can watch tire temperatures (inside, outside, and centerline of all four tires), tire pressures, ranking and race-related timing, all and all, more than most care about.
If that just isn’t enough, you can create your own car and team wear. While painting a racing car isn’t unprecedented in a game, NASCAR Racing 4 allows you to create a whole team. Here you can use some of the tools commonly used in graphic programs to customize (though somewhat clumsily) your race car. In fact, you can export your car to a third-party painting application to really make it something special, then import it and race it. Pretty clever. Once you’ve painted, decorated, and numbered your car, you can rotate it in 3D to be sure it’s to your liking. Since no self-respecting NASCAR team would have a pit crew in team wear that didn’t match the car, customize that too. Want your pit crew in your Dad’s baby blue tux? Fine, do it. Well no, don’t do it, but you could.
As with most racing games, the player is offered both arcade and simulation. In simulation mode, you can do testing, single races, or an entire season.
Remember all those obscure and seemingly inconsequential adjustments I spoke of a moment ago? Testing is where you fuss with them to produce the fastest, most efficient car you can. Higher tire pressure, less camber, more grill tape, stiffer springs, all of this makes a difference... supposedly. Undeniably, a player can tell if the toe-in is at one extreme or the other. The fact of the matter is that I question whether many people can reproduce racing lines consistent enough to differentiate a lap with 600lb springs versus 650lb spring. It’s cool to think it matters but I doubt that it really does.
Race weekend is when you test your mettle. Qualify with one good flying lap and your race is so much easier. Leave too much sponsor paint on the wall and you might as well start the race the next day. Admittedly, it can be hugely satisfying and thoroughly enjoyable to earn a good result after starting from the rear of the pack. Tough way to win a championship though.
The BIG RACE! You’ve paid your dues in Mario Kart 64, suffered through grueling sessions of Muppet Race Mania, and earned yourself a nice starting position in the season opener in NASCAR. The pace car starts rolling. You’re accelerating, looking for the green flag, listening to your race engineer (though he sounds like the New York subway announcer) and the race starts. The roar of engines surrounds you, everyone jockeying for position, green flag is out and like Milli Vanilli from the top 40, you are gone! The scenery is a blur, 30,000 HP worth of cars are trying to take your spot. You’re driving aggressively but smart, everything is copasetic. Just like my van pool, easy... Then you look in your rearview mirror just in time to see Billy Joe Bob Willis Johnson, your NASCAR hero, bump into you, triggering an agonizingly slow slide. 'I can save this, just tap the gas and a little counter-steering will catch it' but alas, smoke billows from your tires, you are facing decidedly the wrong way, you nose it into the wall, your opponent, the grass, the floor of the New York Stock Exchange, or wherever given obstacles lie in your path. The culprit gracefully glides by you and suddenly you and your fancy homemade tie-dye race car (honoring the 1992 Lithuanian basketball team) are a pile of mangled metal and ego. That, in summary, is the single issue I have with this great game. The AI drivers lack some I. They nudge (just like real life) and bump (just like real life) and spin out in front of you (just like real life). But it sure gets old after adjusting your track bar, raising tire pressure, lowering spring rates and changing fabric softener for it to end so abruptly. And just to add to the realism, your engine may fail mechanically. Frustrating yes, but then so is the real thing. Next weekend I guess.
For whatever it’s worth, this game creates some spectacular wrecks. Body panels crumple, cars become airborne (including yours), debris peppers the track though without any mass (you often drive right through it), and smoke lingers from earlier spins.
The driving perspective I thought easiest to use was from the top of the car. It allowed a view of your hood in relation to other cars but didn’t take up too much screen space or restrict your view. Another view, which includes the front interior of your car, was not unlike driving a bus from a fifth row seat, a strong sense of disconnect.
One way to study your race craft is to use the replay feature. It offers several camera perspectives, fast forward and reverse, slow motion and still photograph taking. You can watch 'the incident' to your heart’s content.
Though the graphics of NASCAR Racing 4 are very impressive, they seem just a rung lower than some other top line games. The delivery is reasonably smooth, the paint jobs detailed, the trackside scenery accurate but it simply doesn’t come together as well as some other games available. It’s hard to say with a straight face that these imperfections matter, but I’ve seen better.
Some of the best and worst elements of the game are its sounds. Being passed by a slew of cars (not that I ever was) does generate an envelope of sound that is seemingly going around you. It is both entertaining and helpful. The noise of sliding and skid marks are just not as pronounced as one would like. A surprising amount of information is passed from your race engineer via the headset, but often it’s nearly inaudible. This may be have been done for the sake of realism but can leave a driver frustrated. One game sound does stand out: the singularly worst recreation of Winston Cup car noise rendered by this game is the starter motor. It sounds not unlike your Aunt Thelma’s Ford Fairmont after its carburetor has been flooded. Unconvincing and unimpressive and for me, heard way too often.
Minimum Requirements: Pentium II 266, 64MB RAM, 12MB Direct 3D compatible video card, and a 8X CD-ROM.
Preferred Requirements: Pentium III 600, 128MB RAM, 32MB Direct 3D compatible video card, Direct Sound compatible sound card, and a DirectInput compatible game controller
Is it fun Larry Joe? Is it worth my time, my hard-earned dollars, my emotional commitment? Yes, yes, yes and go meet more people. This is a simulator in the truest sense. As I’ve mentioned innumerable times, this game is detailed and realistic. It does allow you to create races that are suited to your ability. Simply put, the better you get, the harder you make the racing. Navigating the menu items is reasonably intuitive though it could be better. Overall, it can be difficult and time consuming but is ultimately, very enjoyable and gratifying.
One of the drivers portrayed in this game is Dale Earnhardt. Tragically, he was killed two weeks ago today while contesting the 2001 Daytona 500. Also, today at the Australian Grand Prix, a corner worker was fatally injured from a crash involving Jacques Villenueve and Ralf Schumacher. While racing is an inherently dangerous sport this should be a sobering reminder that behind multi-million dollar sponsorships and the adoration of fans, people are taking great risk to bring us this entertainment.
DOS gaming is a particularly interesting era of computer gaming because hardware and operating systems were rapidly evolving around that time. The advent of VGA cards and the notorious Sound Blaster meant that home computer gaming could gain the ability to catch up to their popular console counterparts of the day.
This is a work in progress and will be updated as I get new info. Please let me know of any inaccuracies so I can fix them promptly. Thank you!
I wouldn't consider any assumed motivations in this section to be factual - this is what I have assembled as collected from the experiences of others, forum posts, newsgroups, and so on.
Home IBM PC gaming wasn't seriously considered by many but the most dedicated enthusiasts. The likes of Commodore's C64 and Amiga machines, home consoles such as the NES and Master System, and the price point and market these computers were marketed to certainly didn't help the popularity. These were business machines that had business software and did business things that could also play a few games.
As new graphics and sound devices were unveiled for the IBM PC, publishers and game developers stepped in to take supreme advantage of the new raw power offered by hardware. Newer, faster buses were developed to facilitate the greater needs of this new hardware. It all started with the 8-bit ISA bus in the IBM PC AT. Later, we got 16-bit ISA, PCI and AGP. It was wild in the late 80's through the early 2000's: standards were being proposed, implemented and thrown away at a record pace.
DOS gaming was generally made possible by a number of low level tricks. A game like Doom from 1993 can run as fast as it does thanks to how it carefully uses coincidences between the chosen render method and video memory layout. Sound cards could play audio on the fly using DMA so the game didn't have to worry about repetitive tight timing - just tell the sound card where the data is and let it rip. These tricks only worked because of the completely unrestricted access games had to the hardware.
When Windows 95 rolled around (and later 98), DOS gaming was in trouble. Microsoft was pushing DirectX and trying to get manufacturers on board for support. An operating system such as Windows can't allow applications free reign to the hardware anymore. Meanwhile, Intel was trying to deprecate ISA on their chipsets in favor of PCI, and AGP was attempting to dethrone PCI graphics. Both of these things eventually succeeded, but caused many headaches for customers as far as compatibility in the meantime.
Intel's 440BX chipset was the last chipset that many motherboard manufacturers made significant effort to support ISA on. It was an exceptional chipset and a consumer favorite, even after Intel attempted to introduce their 810 chipset later on (which tried and failed at also pushing the far more expensive RAMBUS technology on consumers.) Many consumers stuck with 440BX or went with chipsets from other manufacturers. VIA and AMD chipsets sold well to bridge the gap.
Intel later released the 845 chipset which seemed like a home run compared to their previous efforts. Motherboards with this chipset used DDR memory, which became cheaper and more readily available when these boards proliferated throughout the market. This chipset also helped to usher in the age of Pentium 4.
DOS gaming was virtually extinct by the time this 845 chipset came around. It was already 2002, and Windows XP was the new bubbly hotness. Around this time, mainstream use of the old 9X-based versions of Windows was declining fast. Unfortunately, that also meant that the compatibility with popular DOS games was also on the decline. Virtualization was paramount to keeping as many of these titles playable as possible, but some of them worked too closely to the hardware to be useful.
As the chipsets were maturing, support for important low level functions began to disappear. After early Pentium 4 boards, it's nearly impossible to find something that is compatible with older sound cards. PCI Express killed off AGP graphics for good after Intel's 9xx chipsets became popular.
There are a few reasons why Pentium 4 is not ideal for DOS gaming.
The Pentium 4, while it sold well, is considered now to be somewhat of a technological dead end. Intel gambled on the idea of a longer pipeline and pushing processor clock speed through the roof. As the amount of power pushed through these chips increases, though, the heat generated increases exponentially. These chips get unreasonably hot when they are pushed over 3 gHz. It's not practical to push clock speeds higher anymore. Intel had to learn that the hard way.
Additionally, the Pentium 4's longer pipeline means inconsistent branching in the code is a far more expensive operation. Since most DOS games were written using compilers that targeted older architectures (80386 or even 8086), many of the features of the processor that made it faster on modern computers will never be used. The user gets none of the benefits of a newer processor architecture while still being burdened by the Pentium 4's greatest performance issue. Branch prediction helps mitigate this issue a little, but not much. Today's processors are exceptionally better at it.
Despite its flaws, however, the Pentium 4 can still be a great way to get into high performance DOS gaming. They're plentiul and cheap on eBay - even the faster ones. Building a system around a 440BX chipset tends to be a lot more expensive. Motherboard/CPU compatibility, when compared to earlier architectures, was far more difficult to navigate. BIOS features on Pentium 4 boards can still have important settings that are relevant to DOS gaming as well, such as control over the cache and disabling onboard devices to free up resources.
The whole thing's easier to just get working.
There's a few things to keep in mind while doing a Pentium 4 build.
The Pentium 4 was released for a couple different socket types. Boards with Socket 478 will typically be the only ones with the features that are required for a complete setup.
Pentium 4 CPUs will come in one of three different versions.
Willamette is the first one and goes up to 400 mHz FSB. These are some of the lowest power Pentium 4 chips. Northwood is the most versatile one and is the ideal choice because it can cover any three of the available FSB speeds and is also generally compatible with pretty much any board. Prescott processors are the ones to stay away from since they're often too new for many boards and are also known for their intense heat generation.
To most accurately and rapidly identify a CPU, check out CPU World.
Pentium 4 chips for Socket 478 come in three different FSB flavors: 400, 533, and 800. Chips rated lower are almost always guaranteed to work in motherboards that support a higher rating. Getting a 400 will always be safe, and the maximum clock speed that can reasonably be found for these chips is 2.8 gHz. However, in order to squeeze out the best performance, get the highest FSB supported by the motherboard.
Memory on the Pentium 4 boards we're looking for are all DDR SDRAM. It may also be referred to as DDR1 to differentiate it from the later types. None of the different types of DDR are compatible with each other - DDR2 cannot be used as DDR3 or vice versa. Also, most boards in this era will support a maximum of 2GB, but strange compatibility issues start happening beyond 512MB. Two sticks of 256MB DDR should do the trick. It's extremely rare one would need more than 32MB for a DOS game, but 64MB is a safe amount. 512MB is way overkill, but it's fun.
DDR modules will also have an FSB rating on them. Their performance will be limited by the FSB on the CPU, and are best matched at half. For example, if the CPU is 533mHz, the RAM should be at least 266mHz. Lower will be slower, higher will offer zero benefit. The RAM cannot transfer data to and from the CPU faster than the CPU can request it.
There will also be latency numbers. For example, my current sticks are 2-2-2-5. The lower these numbers, the better. Although, the most significant number is the first one, or CAS latency. It's a fancy way of saying 'the delay between the request for a particular piece of memory and when the request can be fulfilled'. Lower numbers indicate they will likely need more power to operate.
There are many variants of the 845 chipset. It's not common to find the 865 or 875 chipsets outside of enthusiast or industrial motherboards (or a very couple special OEM boards.) The difference between these is rather minimal, although the 865 and 875 will allow the use of 800 mHz FSB.
The 845 variants usually have the ICH2 or ICH4 south bridge, and the 865/875 will typically have ICH5. These are the last IO chips that can support the signalling that ISA sound cards require.
Two chipsets to be mindful of are the 845GL and 845GV. Both of these lack AGP, so a PCI video card is required if the onboard video isn't used (and onboard shouldn't be used for reasons explained later.) The GL version is the weakest of them all and has a maximum 400mHz FSB according to Intel's website.
Later boards make use of ISA bridge chips. Switching to different boards that use the same PCI/ISA bridge offers no seemingly different results as far as ISA compatibility goes. It doesn't appear that there are any other PCI/ISA bridges in use by motherboard manufacturers, but if there is one not covered here, I'm very interested to know about it.
Intel ICH5 is the final southbridge that will provide the signals needed by these bridge chips. Despite this, these bridge chips can be found on motherboards with even newer ICH chips, but will not have functioning DMA, which is required for proper sound card operation.
Model | Description | Notes |
---|---|---|
ITE IT8888F/G | PCI-ISA bridge | Reported to have great compatibility by multiple sources. These are a bit less common and typically only found on industrial boards. |
Winbond W83626F | LPC-ISA bridge | No reports of these being compatible. See below. |
Winbond W83628F | PCI-ISA bridge | Confirmed working in multiple boards, but not with all ISA sound cards. Likely the most common bridge. |
There is a Vogons Forums topic about the difficulties of getting the W83626F bridge working with ISA sound cards. It could very well be the way that the bridge is wired to the rest of the board. I have not yet found another board with this bridge.
I have not received a single dead Pentium 4. Not sure if I should feel lucky about that. Pentium 4s are obnoxiously cheap on eBay. Sometimes sellers just throw them in for free.
More info at CPU-World.
This is probably the fastest 400mHz FSB processor I could find to fit any of my Pentium 4 boards. They aren't particularly expensive either. If it's unknown whether or not a motherboard supports a 533mHz FSB processor, picking one of these up isn't a bad choice.
More info at CPU-World.
There's a number of different model numbers for these particular specs. It's the fastest 533mHz FSB processor I could find. These aren't too expensive to get. However, I could not get this working in the HT845ISA board. I was forced to switch to 400 mHz FSB using the board jumper, which hit me with a roughly 25% clock speed drop.
Many motherboards exist that will work for a DOS Pentium 4 machine. They vary in form and features.
This motherboard can be purchased new from AliExpress. I find this to be particularly impressive. I even got a BIOS chip that is copyright 2017. That's wild. I don't anticipate the contents of the BIOS are any different from years ago, but that they're still manufacturing these things is pretty awesome.
Don't be put off by the 'GV' name, I was able to get the AGP slot working on these boards just fine. I suspect they are AGP 4x.
The FSB is selectable with a jumper between 400/533/auto. I tried using a 3.06 gHz 533 FSB Northwood, but the machine refused to boot with it until I selected 400. A 2.8 gHz 400 FSB Northwood worked just fine. I suspect a slightly slower 533 FSB Northwood may work.
Be careful ancitipating a Micro ATX board! I got burned by the fact that this board is ever so slightly larger than my other Micro ATX boards, and it would not fit properly in my Micro ATX case. I purchased a larger bench case to fit this board.
There exists the HT845ISA/3 variant which is just the same board with two extra ISA slots.
This motherboard outputs a Chinese Lenovo screen on boot. These aren't particularly difficult to find used. QDI manufactured many Pentium 4 boards under the PlatiniX name. The PlatiniX 7 line is Micro ATX and does not have AGP. A PCI video card is required if not using the onboard video.
The variant without the 'C' has a PC/PCI header on it. I suggest going with that one for the best variety of audio device interfaces.
If we split up the name, we get 'P7L' (PlatiniX 7L), 'I' (has ISA support), '/C' (variant C), '-AL' (onboard audio and lan). This pattern works for all other motherboards in the PlatiniX series. A higher number in front doesn't mean a better board; this is used to differentiate integrated features and form factor. The 8E/333 and 2E/333 are the latest boards from 2003, and these support DDR333 and 533mHz FSB. Each of these also has the 'I' option for an ISA slot.
The most difficult part about building a Pentium 4 system for DOS is finding a sound card that won't glitch out like crazy. DMA timing is a serious issue on many modern boards when it comes to this. I suspect it has a lot to do with the PCI/ISA bridge chips doing the absolute bare minimum to make things work.
PnP in DOS is ironically difficult to configure, but Creative's software is typically the least hassle. Configuration of audio devices is typically more involved than video devices.
This is probably the only sound card that does everything I need it to without glitches. Well, mostly. The sound output itself is not that great on this card. But it actually plays back samples without skipping, and has a working Waveblaster header and DSP which doesn't cause hanging notes like the infamous Sound Blaster 16.
Finding the right drive when it comes to Aztech cards is the biggest pain ever. I recommend the Voyager drivers from Vogons. These worked great for me. I use hwset
to configure the device and volset
to configure the mixer in my autoexec
, and it doesn't chew up any memory after setup.
Don't bother with Aztech cards based on AZT2320. These are PnP and I simply cannot figure out how to get it working with any drivers whatsoever. Not worth the time. I also tried the MMSN855 with the same results.
I was very excited to receive this card for testing. Unfortunately, the Sound Blaster Pro 2 does not work very well with either board. DMA compatibility issues cripple this card's performance. Digital audio playback skips 4 or 5 times per second.
I set the IRQs and DMAs via the jumpers on the board, configured these in the BIOS to 'Legacy ISA', and it was immediately detected with no conflicts.
This card works and sounds great. It seems that anything at least as new as a Sound Blaster 16 should work with either of the above mentioned boards. If there's no need for the Waveblaster header, this should be a fine choice. Using the Waveblaster header and digital audio at the same time results in the 'hanging note bug', which is very obvious and annoying when it happens.
I suggest getting the equivalent model without PnP, the CT2800. Others on the Vogons forums have mentioned that this card is noisy, but I am not experiencing the same result after turning down the mixer for all input sources.
For PnP models, be sure to run ctcm
on startup in autoexec
, and also run mixerset /P
. This will configure the card's IRQ and DMA, and mixer settings respectively.
This card worked perfectly with all the programs I tested it with. I suspect other Sound Blaster (AWE)32 cards should work fine.
The steps for getting this working were precisely the same as the Sound Blaster 16 above. These are both PnP cards and are thankfully just as easy to configure. Probably the least hassle of any PnP device configuration, honestly.
Even if it did work, I would recommend finding alternatives. I snagged this card for a great deal, but they're often expensive. This card has a problem with playing digital audio back at the wrong frequency in the setup program - it's far too high pitched - and I couldn't get the card to work at all in some programs. It would behave as if IRQ wasn't working.
The card can be detected properly in Impulse Tracker, but it seemingly cannot produce any sound.
This card doesn't require protected mode in order to operate, but it still requires a 20k TSR. It's probably the only PCI card I've tested so far that could produce digital audio without having EMM386 loaded.
That said, it wasn't without issues. In Jill of the Jungle, when digital sounds were to be played, they wouldn't stop playing. The whole sound would loop over and over again. That got annoying really quickly. Zone 66 didn't find a Sound Blaster, but it did find the 'Adlib'. The OPL3 clone in this is really not great at all.
In order to get this card initialized, I needed a software package that contains AU30DOS
, which is the TSR that should be loaded when the machine boots. It required me to have a file called AU30DOS.INI
placed in the folder wherever the WINBOOTDIR
environment variable was set. I just set that variable to the same folder as the driver and put the INI file there.
It's really unfortunate that this card did not perform properly in either board. The Audician 32 Plus is praised up and down on the Vogons forums, and for good reason: on slower machines, it's a fantastic compatible card. On these Pentium 4 setups, however, digital audio playback skips just like the Sound Blaster Pro 2. I suspect this is caused by a DMA issue again.
It's not just this specific model, either. Anything with the OPL3-SA based chips exhibits problems in the motherboards I'm using. Another example is the ATC-6631 card. Same precise issue. Amusingly, testing the Windows Sound System in the setup utility is flawless. But that's rather useless for DOS.
To configure this card, run setupsa /s
on startup in autoexec
. This will load the configuration into the card and initialize IRQs and DMAs.
Video cards are much easier to work with on Pentium 4 boards. Most anything from the mid to late 90's that fits in the board will result in a working machine. That said, some video cards will be faster and better than others, and there are a couple caveats.
The ultimate deciding factor for performance in DOS gaming is raw clock speed until high-resolution VESA modes come into play. So, a PCI card with a faster clock than a more advanced AGP card is still probably going to do better for older stuff. Newer games that use these high resolution modes will benefit greatly by being run on cards that are optimized to support them.
I tested all these with an LCD display. Some of them might work better on a CRT display.
There is a peculiar issue with some video adapters that will cause colors to have a red tint in some video modes when used with an LCD display. I'm told that the red tint problems some onboard graphics processors have will only appear on an LCD. This would suggest that the signal is the issue, not the display. It's a, (ahem,) red flag.
I experienced the red tint issue when playing Commander Keen 1. It's okay for troubleshooting, but don't do any serious DOS gaming on it.
While this is not an independent video card, I can happily say it works fine in both boards. Just watch out for a dip in video quality with the earliest cards. This video quality drop has nothing to do with the Pentium 4 or the motherboard, and everything to do with the quality of the video DACs on older Voodoo cards.
A very average performing card. I don't recommend it unless it's free. It has some scrolling problems in Commander Keen. There's nothing particularly bad about this card besides scrolling problems in some other games. But better can be had for about the same price.
This is a pleasantly speedy card, and is reportedly the last Geforce card that was optimized for VESA video modes. However, whenever I switched to a video mode that wasn't text mode, I couldn't get anything on the screen. The resolution switches properly, but the display is just blank. Others have gotten one of these to work in their own machines, so I suspect it's just my setup.
(No photo, it was gifted to a friend.)
This isn't a particularly fast card for DOS, but the DVI output looks great. I did not experience any video issues when using this card in pure DOS. This is a lot better suited for a Windows machine. There are no DOS games that can take advantage of the raw power offered by the 3D processor in this card.
This is probably my favorite AGP video card for DOS gaming. Fast, compatible, excellent picture quality. It's often difficult to find Pro or Extreme models online easily or very cheap. PCI versions of the Savage 4 exist, but they are harder to source and don't perform any better than their AGP counterparts.
However, S3 cards are notoriously terrible at 3D acceleration in Windows. There are better options for a hybrid DOS/Win9X gaming setup.
This is probably my favorite PCI video card. Lightning fast in both boards, immediately compatible, great picture quality, and can be found for cheap. I would definitely recommend this if an AGP card either can't be sourced or the board doesn't have AGP.
I found that the Video BIOS inside this card is 44k instead of 48k, so I squeezed that extra 4k out as additional upper memory.
This is a really zippy PCI video card, much like the other S3 entries on this list. Also much like the other offerings from S3, extremely compatible.
This will soon be a list of benchmarks collected from various games at various resolutions in a particular setup.
The constants:
Many of these benchmarks have not been started. As such, the list of resolutions might be whittled down to whatever is possibly supported by the engine. For now, I'm using placeholders.
Games that have a specific version for a specific GPU will be tested for that GPU as well as in pure software mode, where applicable. (Voodoo cards do not operate unless their 3D acceleration is enabled.)
Quake from Id Software was a creative and technological marvel back when it was released. Getting high framerates out of this game with higher resolutions is no easy task. This game does not take advantage of 3D hardware acceleration in DOS.
Coming soon...
GPU | 320x200 | 320x240 | 640x480 | 800x600 | 1024x768 | 1280x1024 |
---|
Duke Nukem 3D from 3D Realms is a particularly demanding game at high resolutions, running on the Build engine. This game does not take advantage of 3D hardware acceleration in DOS.
In order to get resolutions higher than 800x600, the DUKE3D.CFG
file needs to be modified manually. The setup program does not allow choosing these higher resolutions, but they do work.
Coming soon...
GPU | 320x200 | 320x240 | 640x480 | 800x600 | 1024x768 | 1280x1024 |
---|
Descent from Parallax Software is a shining example of the Six Degrees of Freedom genre, and likely what popularized it to begin with. A patch exists to add hardware acceleration for Voodoo Graphics cards.
Coming soon...
GPU | 320x200 | 320x240 | 640x480 | 800x600 | 1024x768 | 1280x1024 |
---|
Descent II from Parallax Software builds on the success of the first game and is more computationally demanding on both the CPU and GPU side. Patches exist to add hardware acceleration for Voodoo Graphics and Rendition cards.
Coming soon...
GPU | 320x200 | 320x240 | 640x480 | 800x600 | 1024x768 | 1280x1024 |
---|
Finding hardware that will work for pure DOS is really hard. The information online is rather scarce because people aren't building Pentium 4 boxes for DOS gaming. They're building Pentium II/III or K6(II/III) machines. Pentium 4 machines can be slowed significantly by disabling cache, but still don't offer as fine of speed controls. It's not a particularly attractive venture at all unless it'll primarily be used for playing games from the early to mid 90's.
For games that take advantage of extra CPU power such as high resolution Build engine games or turn based games like Master of Magic where turns take forever on a slow box (my main reason for doing this) it's a fun project.
Attractive DOS machines before the Pentium 4 era will become increasingly expensive to build in the coming years. It's only a matter of time before newcomers to the hobby will be turned away due to the massive financial barrier to entry.